Host Handbook
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Event system

Game Designer

Build a trivia game round by round, then save it as a template you can run again.

What the Game Designer is

The Game Designer is a three-step wizard where you build a trivia game: name it, give it a theme and a host mode, lay out the rounds on a visual timeline, and fill each round with questions. Every format lives in one game, so you can open with a Standard round, drop in Lightning, run Bingo, and finish on a Final Wager.

What you build is saved as a reusable template. Save it to your library to run later, or save and start it right away to jump into the lobby. Open the designer from your template library or the New Game page.

Step 1: Game identity

The first step sets the frame for the whole night. Name the game, add a short description, pick one of the built-in themes (Midnight, Ember, Nebula, and more), and choose how it is hosted.

Host mode decides who runs the questions. Human means you drive every prompt and reveal from the host screen. Hybrid gives you assistance while you stay in control. Auto Host runs the game on its own, reading questions, revealing answers, and keeping time without a person at the wheel.

Not sure where to start? Open Quick Start a Night and pick a preset. It fills the entire designer in one click so you can launch fast or tweak from there.

Presets cover the common jobs: a classic five-round pub night, karaoke minigames, a fast tournament round, a quick practice run, and a no-phones paper night.

Step 2: Build the round timeline

Rounds show up as cards on a timeline as you add them. Drag the handle to reorder, click a card to expand it, and use the edit and delete buttons to adjust. The left rail mirrors the timeline and shows a green check on any round that already has its questions.

Pick a round type from the selector. Standard rounds mix question formats. Media rounds cover Picture, Audio, and YouTube name-that-tune. Special formats add Wagering, Lightning, and Poll. Minigames add Bingo, Brainpardy Grid, and Bluff.

  1. Click Add Round to start a new round.
  2. Choose the round type from the type selector.
  3. Give the round a name and set the question count in the Basics tab.
  4. Fill in any type-specific settings in the Setup tab (card items for Bingo, categories for Brainpardy, and so on).
  5. Add or generate questions in the Questions tab.
  6. Check the Live Preview tab to see the round the way players will, then save it.

Configure tabs adapt to the round type

The configure view is split into tabs: Basics, a type Setup tab, Questions, and Live Preview. Tabs hide themselves when they do not apply. A round with no type-specific options skips the Setup tab, and formats that carry their own questions (like Brainpardy) skip the Questions tab.

The Questions tab is where you assign the round its content. Hand-pick from your library, filter by category and difficulty, or generate a fresh set. Rounds that draw from the question bank need questions before the round can save.

Bingo custom rounds need at least 25 items to fill a card. Brainpardy needs 3 to 5 categories. The designer flags these under Issues in the left rail until they are met.

Step 3: Review, save, and start

The review step lays out the whole game and lists any issues that would block a launch. The progress bar at the top of the wizard fills as you name the game, add a round, and give every round its questions, and it reads Ready to launch when nothing is left blocking.

Save and Start saves the template, spins up a live game from it, and drops you in the lobby to seat teams. Save on its own keeps the template in your library so you can run it on any future night without rebuilding it.

  1. Clear any items in the Issues list (usually a round that still needs questions).
  2. Choose Save to keep the template, or Save and Start to launch it now.
  3. On Save and Start, seat your teams in the lobby and begin the game.

Related guides

The designer saves your game as a template first, then creates the live game from it. That is why every game you build is reusable: the template stays in your library.

Editing an existing template opens the designer straight on the Review step so you can adjust one round without walking back through the whole wizard.

Turn on audience-aware on a round and the game waits at the lobby to generate its questions from the crowd at start time instead of baking them in now.