Everyone gets a unique card. Match the called items, complete the pattern, shout BINGO.
Every player gets their own randomly generated 5×5 card with a FREE square already marked in the very center. No two cards are the same, so everyone is in their own race.
The host reveals items one at a time. When an item matches a square on your card, you mark (daub) it. The first players to complete the round's winning pattern and tap BINGO take the points.
Watch the called items as they come in. The last few stay pinned at the top of your card so you can catch up if you glance away.
Tap a square to mark it once its item has been called. Turn on Auto-Daub if you'd rather the app mark called squares for you automatically.
Your card shows a "1 away" nudge when a single square stands between you and a win. The moment your pattern is complete, the BINGO button lights up. Tap it to claim. The system checks your card against the items actually called, so a valid claim is awarded instantly.
The classic. The host calls items and you daub the match.
Items are called one by one (a number pool by default, or the host's own custom list). Mark each called item that appears on your card.
Squares are trivia answers, so you have to know the answer to mark the right square.
Instead of calling an item outright, the host asks a question. The answer is the square to mark. If pre-marking is on, you can bet a square before the answer is revealed for bonus points, or a penalty if you're wrong.
Pre-mark rules: you get one live bet per question (tapping a new square moves it), and you can't bet the FREE center or an answer that's already been revealed. Your bonus or penalty lands when the host reveals the answer.
Mark all four corner squares. Only 4 squares, usually the quickest win, and the one pattern that ignores the FREE center entirely.
4 square(s) to completeMark any one full line: a complete row, column, or either diagonal. There are 12 ways to win (yes, diagonals count). Lines through the middle only need 4 of your own marks, since the center is FREE.
5 square(s) to completeMark both diagonals so the marked squares form an X (9 squares, center shared).
9 square(s) to completeMark every square on the card. This is the longest, highest-tension finish.
25 square(s) to complete| Option | What it controls |
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| Variant Default: standard |
Classic called-item bingo, or trivia-answer bingo.
Standard: the host calls items and players daub the match. Trivia: the host asks a question and the answer is the square to mark.
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| Win Condition Default: line |
The pattern players must complete to call BINGO.
Shorter patterns (a single line, four corners) end the round fast. Full Card runs the longest. Pick by how much time you want the round to take.
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| Max Winners Default: 3 (range 1 to 3) |
How many places earn points before the round closes.
The first valid claim is 1st, the next 2nd, and so on. Only the top 3 places have a payout (1st 50, 2nd 30, 3rd 20).
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| Items Source Default: auto Only: standard variant |
Auto-generate the calling pool, or supply your own list.
Auto fills a classic B-I-N-G-O number pool. Custom lets you paste 25 or more of your own items (movie titles, beers, venue in-jokes).
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| Pre-Marking (early bets) Default: On Only: trivia variant |
Let players bet a square before the answer is revealed.
Turns on the risk/reward early-bet mechanic described below.
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| Pre-Mark Bonus Default: 15 (range 0 to 100) Only: trivia variant + pre-marking on |
Bonus points for a correct early bet.
Higher values make pre-marking a bigger swing.
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| Pre-Mark Penalty Default: 5 (range 0 to 100) Only: trivia variant + pre-marking on |
Points lost on a wrong early bet (0 = just for fun).
Set to 0 to keep early betting risk-free, or raise it to punish wild guesses.
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Bingo points decide who wins the round, but they're separate from Glory Points (GP), the season-long score that ranks you across every game mode on the global leaderboard.
Bingo runs as a round inside a trivia game, so it doesn't pay GP on its own. Your bingo results roll into your game score, and GP is awarded once when the whole game finishes. Finishing near the top, playing the full session, and stringing together wins all push your GP up. See the Glory Points guide for the full breakdown.
On Full Card rounds, daub aggressively and keep Auto-Daub on. Every square matters and missing one costs you the win.
In Trivia Bingo, only pre-mark when you're confident. A wrong early bet can cost you points if the host set a penalty. When the penalty is 0, bet freely.
Watch the "1 away" indicator. If you're one square from multiple lines, you have multiple ways to win on the next call.
The center square is always FREE and pre-marked for everyone, and it counts toward any pattern that runs through the middle. Four Corners is the one exception; it doesn't use the center at all.
Claims are validated on the server against the items that have actually been called. You cannot win on a square whose item hasn't come up yet.
Places are strictly first-come: the first valid claim is 1st, the next is 2nd, and so on, with no shared place. When several players complete the pattern on the same call, placement comes down to who taps BINGO first, so reaction time (and a little network luck) decides the order.
You can win once per round. Completing a second pattern doesn't earn another place. After your win you're done for the round and watch the rest play out.
Points credit both you and your team: your individual score and your team's total each go up by the place value you earned (plus any pre-mark bonus).
Bingo is untimed for players, with no per-square clock. A wrong BINGO just shows "Not quite!" with no penalty, so it's always safe to try a claim.
Running it (host): you can call items by hand or turn on Auto-Call (5s, 10s, or 15s cadence). Keyboard shortcuts speed things up: Space calls the next item, A toggles Auto-Call, and B sends the board to the venue display. The round ends automatically the moment every winner place is filled.
Paper play (limited): the host can print unique cards and verify a winning card by its printed ID for a phone-free room. The during-play paper verification screen is live: enter the printed card ID and the host dashboard checks it against the items called so far.