Keep track of your regulars: who plays, how to reach them, and how to sort them into groups.
The contact manager is your address book for hosting. It holds the people who show up to your games: their name, email, phone, birthday, notes, and the tags you sort them by. It is how you turn a room full of walk-ins into a list you can actually reach when you want to fill a slow night.
You do not have to type everyone in by hand. The manager discovers regulars from your finished games and captures new followers of your host site automatically, so your list grows as you run more nights.
Each contact has a display name plus optional real name, email, phone, birthday, and free-text notes. There is a marketing consent flag and a record of where the consent came from, so you can respect who has and has not opted in to hear from you.
A contact can also carry several identities: a device from a game, a platform account, a saved team, or a fuzzy name match. This is how the same person shows up as one contact even though they played on three different phones.
The Discovered list scans your completed games and surfaces the players you have not saved yet, sorted so your most loyal regulars (the ones who show up most often) sit at the top. It skips practice games and bots and hides anyone already in your contacts.
When you see someone worth keeping, promote them. Promoting pulls their latest name and play history into a fresh contact in one step, so you are not retyping anything.
Tags are your own labels: 'trivia regular', 'birthday club', 'team captain', whatever fits how you run nights. Each host keeps a private tag dictionary, and you assign tags to a contact to group them. Filter the list by a tag to pull up exactly the people you want to message.
Give tags a color so the list is scannable at a glance.
Search matches name, email, and phone at once, so a partial name is enough to find someone fast.
The same person can end up as two contacts, especially after auto-discovery. Merge folds one into the other: it combines their identities, unions their tags, joins their notes, and fills any blank fields from the second record, then retires the duplicate. Deletes are soft, so you can restore a contact you removed by mistake.
The list pages 50 contacts at a time and goes up to 200 per page, so large lists stay quick to page through.
The contact manager is a Starter plan feature and above. Free hosts see the upgrade prompt when they open it.
Following your host site captures a person into your contacts automatically, tagged with where they came from and their email if they share one.
Auto-discovery only reads your own finished games, and it never counts bots or practice runs as real people.