A multi-team bracket where every match is its own real trivia game.
A tournament is a multi-team competition run as a series of head-to-head matches. It is not a single round inside one game. Each match is its own full trivia or lightning game between two teams, and the result of that game decides who advances.
Pick a format, register the teams, and the platform builds the schedule or bracket for you. From there you start matches one at a time, the winners move on, and the tournament ends with a champion.
First you register the teams. The host can add teams directly, teams can sign themselves up using the tournament join code, and a saved persistent team can be registered in one tap by anyone who owns or belongs to it. An elimination bracket must be filled to its exact size (4, 8, 16, or 32); round robin takes 3 to 32.
Next the bracket or schedule is generated. Seeds are assigned randomly unless the host arranges them by hand, and that seeding decides the first-round matchups.
Then you play the matches. Starting a match creates a brand-new trivia game for exactly the two teams in that match, in the tournament's chosen game mode. You run it like any other game and the score from that game is the match result. The winner advances, and in elimination formats the loser drops to the losers bracket or is knocked out.
When every match that matters has been played, the champion is locked in and the tournament is marked complete.
Every team plays every other team once. The best win-loss record wins.
There is no bracket and nobody is knocked out. The schedule pairs each team against every other team exactly once, so a tournament of N teams runs a fixed set of matches. With an even number of teams everyone plays the same number of games each round; with an odd number, one team sits out on a bye each round.
Standings are sorted by wins first. Ties on wins are broken by point differential (points scored minus points allowed), then by total points scored. When all matches are done, the team at the top of the standings is the champion.
Round robin allows 3 to 32 teams. It plays the most matches of any format, but no one has a bad night cut short by a single loss.
Lose once and you are out. The last team standing wins.
Teams are placed into a seeded bracket. The winner of each match advances to the next round and the loser is eliminated. This repeats until one team is left, and that team is the champion.
It needs a power-of-two field: 4, 8, 16, or 32 teams. It is the fastest format and finishes in the fewest matches, but a single upset ends a strong team's run.
It takes two losses to be eliminated. A losers bracket gives a second life.
There are two brackets. Teams start in the winners bracket. The first time a team loses it drops into the losers bracket instead of going home, where it can keep playing. A second loss eliminates the team for good.
The winners bracket survivor meets the losers bracket survivor in the grand final. Because the losers bracket team already carries one loss, the grand final can run a reset match: if the losers bracket team wins the first grand final, both teams then have one loss and a deciding match is played to settle the champion.
Like single elimination it needs 4, 8, 16, or 32 teams. It is the fairest of the elimination formats since one bad match does not end your tournament, but it runs roughly twice as many matches.
| Option | What it controls |
|---|---|
| Format Default: single_elimination |
The competition structure for the whole tournament.
Single elimination: one loss is out. Double elimination: two losses are out, with a losers bracket. Round robin: everyone plays everyone and the best record wins. Elimination formats need 4, 8, 16, or 32 teams; round robin allows 3 to 32.
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| Match game mode Default: standard |
What kind of trivia game every match runs.
Standard runs classic multiple-choice rounds. Lightning runs faster, higher-tempo matches on a tighter per-question timer. Every match in the bracket uses this mode, and it locks once the tournament starts.
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| Auto-host matches Default: Off |
Let each match run itself with no human host at the table.
On: when you start a match it launches as an Auto-hosted game that advances questions, grades answers, and scores on its own, then reports the result and advances the bracket automatically. Off: you host each match yourself and the result is recorded when the game finishes. You can still report a result by hand.
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| Public tournament Default: Off |
List the tournament for public discovery.
On: the tournament appears in the public browse list so anyone can find and follow it, and a results recap is posted to the community forum when it finishes. Off: it stays private to you and the teams you share the join code with.
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| Rounds per match Default: 3 (range 1 to 10) |
How many trivia rounds decide each head-to-head match.
More rounds make a match longer and reduce the chance of an upset.
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| Questions per round Default: 10 (range 5 to 20) |
How many questions each round of a match contains.
Sets the pace of every match across the whole tournament.
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Each tournament match is a full game, so it pays Glory Points (GP) the same way any game does when it finishes. Winning matches and going deep in the bracket builds GP across the season.
Finishing the whole tournament also awards a finals bonus on top of the per-match Glory. See the Glory Points guide for the full breakdown.
Match your format to your night. Single elimination is fastest and most dramatic, double elimination is the fairest because one loss does not end a team's run, and round robin guarantees everyone the same number of games.
Turn on Auto-host if you want the bracket to keep moving without you running every match by hand. The match plays itself, reports its own result, and advances the bracket, which is handy when several matches need to happen close together.
Pick Lightning for a quicker, higher-energy event. Lightning matches run on a tighter per-question timer (9 seconds versus 20 for a standard match), so the whole bracket finishes faster.
Seeding is random by default, so first-round matchups are not stacked in anyone's favor unless the host deliberately arranges the seeds.
Advancement is decided by the score of each match's own game. The team that wins the game wins the match. A match cannot be reported as a tie; if a game finishes level, the host breaks the tie before a result is recorded, and a result can only be reported once so a match is never double-counted.
Final standings never let a team with more losses place above a team with fewer. The champion is always first and the runner-up (the team that lost the deciding final) is always second. Everyone else is ordered by fewest losses first, then by most wins, then by how far they advanced. In double elimination this means a team that fought back through the losers bracket is still ranked behind a team that lost fewer matches overall.
Each match is a separate game with its own join code, so players join the match they are scheduled for, not the tournament as a whole.
The match game mode and the rounds and questions per match are locked once the tournament starts. Set them before you generate the bracket.
Bracket results push to the venue display in real time as matches report, so the room can watch the standings update without refreshing anything.